Friday, July 6

Apple to Sue Catholic Church Over Slide to Unlock

Apple has sued the Catholic church to block use of its door unlocking system. According to Apple, many of the doors used by the church use slide to unlock technology, which is patented by the company in their iPod, iPhone, and iPad systems. This is a similar case to Google's Android law suit.

According to the complaint, which was filed in a California court earlier today, nobody is allowed to use a sliding motion in the unlocking process of anything - which is very different from a slide to lock use case. Other old style churches are said to be at risk of being sued. This is good news to modern door makers, since it is expected that close to a hundred million doors be replaced within the next 6 months due to Apple's aggressive slide to unlock patent protection.

Thursday, July 5

Apple to Sue San Diego Zoo over a Lion

Apple to Sue San Diego Zoo over a lion

Apple has sued the San Diego Zoo to block use of its lion. According to Apple, the animal owned by the zoo looks too much like the lion used by the company in pictures used to promote  its new operating system.

According to the complaint, which was filed in a California court earlier today, people were having a hard time telling the two lions apart. A deal might be reached between the two parties involved, provided that, along with a fine of $32,000,000,000 (32 billion U.S. dollars), the zoo shaves the feline's mane.


Apple to Sue United States over July 4th Fireworks

Apple to Sue United States over July 4th Fireworks

Apple has sued the United States of America to block fireworks in the country. According to Apple, some colors put out by fireworks during last night's celebrations were patented by them just prior to the launch of the iPad. 

According to the complaint, which was filed in a California court earlier today, vivid, bright, and happy colors can only be displayed on the iPad. Apple is also waiting for other countries to use fireworks during moments of celebration to file formal complaints at an international level. It is expected that January 1st, 2013 will be a profitable day for the company, given the number of fireworks users across the planet.

A formal licensing deal is in the works that would allow fireworks makers to continue to sell their products, but this time in the form of an iPad app. Apple says that allowing just any app developer to make a fireworks apps is now against the policy that governs the app store.


Wednesday, June 13

Learn How to Speed Read

Why Read Fast or At All

Anyone can read faster
 The average adult can only read an average of 250 words per minute (WPM). Given that an average novel has between 90,000 and 140,000 words, it would take an average person 6 to 9 hours to read a book (provided that it was all read in one session, and very consistently, and with absolutely no interruptions or distractions). Of course, most people don’t have this kind of time, patience, or attention span.

On the other hand, the average speed reader can maintain an average of 600 WPM, with the same comprehension and retention rate. Through special speed reading training, people have consistently broken the 1,000 WPM barrier. So-called “professional speed readers” achieve reading rates upwards of 2,000 WPM, with higher comprehension and retention than both the average reader and average speed reader. The current fastest reader in the world is said to reach close to 5,000 WPM with average understanding of the material read.

Speed Reading Techniques

It turns out that anyone who wants to increase their reading speed can do so. With minimum proper practice, people can nearly double their reading speed. In this article, I will introduce two simple techniques that you can start using today, and start reading faster immediately.

The two main issues that slow people down are subvocalizing words in their head, and looking back to re-read words. The first of these issues is the reason that people read about as fast as they can speak. To break the habit of backtracking (looking back at the same line of text read previously), one only needs to train his or her eyes. Techniques that help with this include moving your finger below the line of text being read, and following your finger with your eye. Move your finger at a constant rate, and soon your eye will get used to scanning a line of text at that speed. Eventually no finger is needed to guide the eye.

Train your eyes to move faster through the page
The best way to stop sounding out words in your head is to simply be conscious about the fact, and simply “photograph” the word with your eye, and let your eye take care of registering what the meaning of the word is. With practice, you will see how amazing this is. At first some people don’t even believe that this is possible. Think about it, though. When you see the shape of a heart drawn somewhere, you need only get that image in front of your eyes, and your brain instantly identifies with the image. You don’t need to sound out the word “heart”, “love”, or “passion” in your head. Your brain has a particular connection with the symbol (the shape, to be more specific). The same thing is true of words, but since most people aren't taught this principle, they never think about it. The truth is that your eyes word independent of your ears, and your brain need only a fraction of a second to register thoughts meaning.


Speed Reading Software

While reading from a book is more natural and comfortable to most people, the best speed reading programs today come in the form of software. More particularly, the best tools available today to help you become a faster reader are online reading software.

The faster you read, the more books you can finishThere are many reasons that learning to speed read on a computer screen is such a powerful thing. For one, since the definition of most monitors isn’t as high as print paper, once your eyes are used to visualizing words on a screen, you’ll achieve faster rates when reading on paper. Also, since there are more content available digitally each day, being able to read quickly on a screen is a great skill, which pays off very quickly and very generously.

The very best speed reading software that I know of is an app available on the Google Chrome web browser. You can get the app directly from the Chrome Web Store. The app is called Speed Reading Trainer, and is one of the most used educational web app today. Great for young people and adults alike. Highly recommended.

Get the Speed Reading Trainer Now

Finish more books, and get your homework done faster with the help of this amazing piece of software. Works on laptops, netbooks, desktops, on Windows, Mac, Linux, you name it. Any device that runs Google Chrome web browser supports the app. Get the app now or click the image below

Don't let your eyes slow you down

Monday, April 9

5 Awesome WebGL Demos to Inspire Web Developers & 3D Artists

Here are 5 simple, yet amazing WebGL demos that I think should be shared more so more web developers and designers can catch the view of 3D development on the browser. These demos range from really easy (to encourage the beginners and newcomers), to really advanced, complex, and just plain complicated (meant to inspire and encourage the HTML5 masters, and open the eyes of the C++ and OpenGL veterans out there).

Parsing 3D Model from Blender in OBJ File Format: Part 1

This OpenGL demo show how to load advanced models into a scene, instead of simply rendering the usual gradiated OpenGL triangle and square. It talks about how to use the common .obj file format to load vertices, normals, and UV coordinates that make up your 3D model object. The demo is done in C++ and the model is sculpted in and exported from Blender.

Parsing 3D Model from Blender in OBJ File Format: Part 2 Texture & Advanced Lighting

The second part of the previous demo. This goes into detail on how to load texture files into your 3D model objects, how to simulate light, and how to produce more realistic, and cool artistic lighting effects in OpenGL. The fragment and vertex shader programs used in this demo is written in GLSL, which means it can be used direclty (without any changes at all) in WebGL, or OpenGL ES on a mobile device (such as the iPhone, iPod touch, iPad, and any Android device that supports WebGL).

Grass Fields

This WebGL demo shows a field with a lot of grass, which move very realistically with the wind. One of the earlier WebGL demos, which is still very impressive.


Another demo that attempts to simulate life. This one shows beautiful water effects reflecting off the Jellyfish. This WebGL demo runs at about 24 frames per second pretty consistently in most newer browsers.

Liquid Galaxy

Finally, this is the classic Google powered WebGL demo. It shows the popular fish bowl, except that it renderes the scene in 8 different computers at the same time. The demo is meant to show off how powerful HTML5 can be. The demo uses web sockets to synchronize all 8 computers, the canvas tag (with a 3D context, of course) to display the aquatic scenery, and web workers to calculate where each model should be, where each vertex should be moved to, etc.